League of Legends and PVP.net will be updated during scheduled maintenance from 1:30AM until 12PM on March 15th.
New Skins in the Store
Nocturne, the Eternal Nightmare
New Skins in the Store
- Frozen Terror Nocturne
- Void Nocturne
- Leprechaun Veigar
- Battle Regalia Poppy
- Made several usability improvements to the Join Custom Game screen
- Private games are now hidden by default. There's a new checkbox to show them
- Made improvements to the Login Queue UI
- Login Music checkbox now saves correctly between sessions
- The player list in the end of game screen will now correctly always show all of your teammates
- The "View Profile" button in personal messages now works correctly
- Fixed several bugs with viewing runepages when a match is found that was causing bad behavior
Nocturne, the Eternal Nightmare
- Duskbringer: Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
- Shroud of Darkness: Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
- Unspeakable Horror: Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
- Paranoia (Ultimate): Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
- Umbra Blades (Passive): Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.
- Adjusted Twin Disciplines to trigger at 9.5 AD and 19.5 AP to account for rounding
- Glacial Storm mana cost reduced to 75 at all ranks from 75/125/175
- Updated all of Anivia's animations to be less frigid
- Headshot now requires 8/7/6 attacks to trigger at level 1/7/13 respectively from 8 attacks at all levels
- Feral Scream damage reduced to 75/125/175/225/275 from 80/130/180/240/300
- Vorpal Spikes
- Damage increased to 20/35/50/65/80 from 20/30/40/50/60
- Ability power ratio increased to .3 from .2
- Feast
- Damage reduced to 300/475/650 from 300/550/800.
- Ability power ratio increased to .7 from .5
- Carnivore mana received on kill has been reduced by 50%
- Base health reduced to 520 from 550
- Base armor reduced to 19 from 21
- Fixed a bug where Hate Spike's tooltip showed the damage incorrectly at earlier ranks
- Righteous Gust mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100
- Barrel Roll damage reduced to 85/135/185/235/285 from 100/150/200/250/300
- Drunken Rage mana restored while channeling reduced to 30/45/60/75/90 from 40/55/70/85/100
- Equilibrium Strike
- Damage reduced to 80/130/180/230/280 from 80/135/190/245/300
- Cooldown reduced to 8 seconds from 9
- Ability ratio reduced to .5 from 1
- Transcendent Blades damage reduced to 85/135/185 from 90/140/190
- Base health reduced to 515 from 575
- Movement speed reduced to 320 from 330
- Golden Aegis' PVP.net description no longer states it triggers automatically
- Force Pulse
- Damage reduced to 60/115/170/225/280 from 60/120/180/240/300
- Cooldown increased to 6 seconds from 5
- Ability power ratio reduced to .7 from .8
- Riftwalk ability power ratio increased to .5 from .4
- Void Stone damage reduction reduced to 10% from 15%
- Prismatic Barrier shield increased to 60/85/110/135/160 from 50/75/100/125/150
- Finales Funkeln ability power ratio reduced to .75 from .85
- Granite Shield Increased the re-use time of your shield reactivating upon taking damage to 12 seconds from 8.
- Ground Slam bonus damage based on armor decreased to 50% from 70%
- Arcane Smash damage increased to 70/115/160/205/250 from 50/95/140/185/230
- Twisted Advance damage increased to 80/115/150/185/220 from 80/110/140/170/200
- Sapling Toss lifetime increased to 35 from 25 seconds.
- Vengeful Maelstrom
- Casting delay reduced by 50%
- Initial mana cost changed to a static 75 from 75/125/175
- Continual mana cost changed to a static 30 from 30/35/40 per second
- Fixed a bug where Mordekaiser's per-level health, armor, attack speed, damage, and magic resist were lower than intended
- Armor per level decreased to 3.5 from 4.2
- Death's Caress damage and shield reduced to 100/150/200/250/300 from 110/160/210/260/310
- Base health reduced to 507 from 577
- Base health regeneration decreased to 1.58 per 5 seconds from 1.62
- Health regeneration per level reduced to 0.19 from .2
- Fixed a bug where Fleet of Foot had stopped working
- Power Chord now deals 14 damage + 9 x lvl (from 24 + 12x bonus magic damage) in bonus magic and a bonus effect depending on Sona's last song played.
- Hymn of Valor
- Base damage reduced to 50/100/150/200/250 from 60/110/160/210/260
- Ability power ratio increased to .7 from .5
- Mana cost changed to 75 from 65/70/75/80/85
- Power Chord - Stacatto: Deals double power chord damage
- Aria of Perseverance
- Base heal increased to 35/70/105/140/175 from 30/55/80/105/130
- Ability power ratio reduced to .35 from .5
- Mana cost normalized to 75 from 65/70/75/80/85
- Power Chord - Diminuendo: Debuffs the target to deal 20% less damage for 3 seconds
- Song of Celerity
- Mana cost changed to 75 from 65/70/75/80/85
- Power Chord - Tempo: Slows the target by 25% for 2 seconds
- Crescendo
- Cooldown decreased to 140/120/100 from 170/150/130
- Ability power ratio increased to .8 from .7
- Added a funky new dance for Veigar - rock on!
- Time Bomb
- Mana cost increased to 70/85/100/115/130 from 60/75/90/105/120
- Base damage reduced to 90/145/200/260/320 from 100/155/210/270/330
- Chrono Shift
- Base revive increased to 600/850/1100 from 500/750/1000
- Ability power ratio reduced to 2 from 3
- Buff duration reduced to 7 from 10
- Banshee's Veil refresh time increased to 45 seconds from 30 seconds.
- Doran's Blade
- Fixed a bug where Doran's Blade was providing an unintended effect
- Damage increased to 10 from 9
- Experience
- When more than 1 champion is sharing experience, 10% extra experience is split among all targets
- Two champions each gain 55%, up from 50%
- Three champions each gain 36.7%, up from 33.3%
- Four champions each gain 27.5%, up from 25%
- Five champions each gain 22%, up from 20%
- Death timers increased slightly for levels 4-17
- Minions
- Cannon and super minion turret resistance returned to 50% from 65%
- Minions now deal 50% damage to turrets from 60%
- Cannon minions now start spawning every other wave after every 35 minutes, increased from 20
- Effects that prevent you from dying will now always occur in a set order
- Undying Rage
- Chronoshift
- Guardian Angel
- Rebirth
Cool, new updates.
ReplyDeleteCho'Gaths are now overpowered.
ReplyDeleteYes. Yes they are.
ReplyDeletebigunicorn.blogspot.com
thanks for the list
ReplyDelete