Saturday, April 16, 2011


An amazing game between Me (Maokai), Jello (Brand) and Telos (Jax).

The Maokai and Brand combo was too much for Akali and Alistar and we end up slapping their shit and taking their tower at 5:30. We have an amazing start, but it kinda slows to a crawl near the end of the match.

7 Win streak so far!

The replay is here if you want to watch it:

Friday, April 15, 2011

Phantom: Requiem for the Phantom FULL REVIEW

Score: 89/100


A spate of mafia assassinations occurs in America, the work of the mysterious organization named Inferno. "Phantom" is their strongest and capable assassin, however a lone tourist witnesses Phantom's latest act of murder. He unwittingly exposes the top assassin's true identity, a young girl named Ein. Witnesses are usually killed, but the man is captured and taken to be brainwashed into "Zwei", Inferno's newest assassin, with no memory of who he is. From this point on, Zwei is drawn into a world of conspiracy, deceit and violence.
(Source: ANN)



Intriguing Plot
Great Music and Sound Effects
Art Style


Plot Irregularities
Horrible Dub
Too Short

Story 22/25

Split into three parts, the story of Phantom Requiem for the Phantom is refreshing and intriguing. It avoids many typical Anime cliche's, such as Big breasted super woman with super accuracy and overactive tentacle sex desires. Instead, Phantom: Requiem for the phantom provides us with characters that have depth and character; even though they have lost their memory and start out with no hope and no direction(other than what they are told). Perhaps it is due to this fact that the Anime creates characters whose outlooks and emotions you can relate with, because you see what they had to deal with. However due to the whole "Oh man i got amnesia! whats going on" the first two episodes are spent explaining this fact and makes it frustrating. This is balanced by the fact that one of the characters will regain their knowledge of their life early on, and this creates a new moral dilemma for the character. The stories not perfect due to an ending which leaves some plot holes and a few plot devices which leave the viewer saying "oh yeah right, how the hell did he survive that". While the anime doesn't try to be completely realistic, one part of the story may leave some feeling that the outcome shouldn't have favored the protagonists.

Music & Sound 22/25

The Anime's orchestral score coupled with its supurb initial opening and sweet character backdrops makes one want to obtain the soundtrack. If you enjoy an Anime with good music look no futher. That being said, the English dub of the series is one of the worst I have EVER seen. The emotional subtext and drama of the original Japanese version(which i watched first) conveys the emotions of the characters much more eloquently than the English dubbed version. Even though i cannot understand Japanese, reading the subtitles and hearing the voices gave more emotional information than the English dub, which i felt interpreted the voices and motives of the characters in those voices poorly at best, and abominable at worst. if you want the full effect of this Anime do not watch the dub!

Art Style 25/25

The art style of Phantom Requiem for the Phantom captures modern Anime's clarity and detail. Watching the high definition version of the series makes you appreciate the beauty of the cities and the grunge of their underbelly. Taking place across America and Japan and other places gave the series unique and varied environments, from the Beaches in LA to the sky scrapers of NY to the Suburbs of Japan and more. The art style isn't unique, but its caliber and polish allows the series to shine.

Lasting Appeal 20/25

Phantom Requiem for the Phantom is not one of the big three and is not the most well known Anime out there. This is a mixed blessing, as the fan community for Phantom in America is hard to find, and merchandise must be imported. This is slowly changing and therefore more American fans are most likely going to pop up soon with the advent of the dub(unless they hate it because its such a horrible dub. However, being less popular has blessings, chief among them is your ability to show people an uncommon Anime and show them that its not all about big breasted woman fighting tentacles or heroes wielding huge swords that are twice their body weight.

Monday, April 4, 2011

The clutchest 3v3 EVER!

An amazaing game between my team of randoms and my amazing Heim skills. They started to trash talk when they were killing us. But my QQ Rockets saves that day. Amazing game. THEY MAD.

Sunday, April 3, 2011

Back in the Old Grind, Ravage and i have a rough comeback

After 2-3 consecutive fails, ravage and i decided to go zerg, and be those guys. we were gonna six pool. yet we decided we should win fair and square, even though it was against 2 toss players. needless to say, one of them goes air-phoenix and void rays, and the other goes stalks, zels, and immortals. we did a pro strategy and massed queens, and then the game was ours. i supplemented my queens with teced hydras, while ravage got mutas. my favorite part of this game is when they attack my rich min expo, and i get about 100 hyras to just surround their army, and i eat them. take a look at one of our first games in SC2 for the new season-season2

Saturday, April 2, 2011

Starcraft Motion

Being that this is a Starcraft 2/Other games blog. I thought I would post this April fools joke here.

It's obviously fake because Koreans never lose at Starcraft :)

Friday, April 1, 2011

League of legends Update

New Skins in the Store
  • Kennen M.D.
  • Firefang Warwick
  • Workshop Shaco
League of Legends v1.0.0.114
Due to difficulties containing Lee Sin's power within the design team, Lee Sin is delayed until April 1st to give us time to nerf him hard enough to stop one-shotting Jesse Perring all the time.
  • Attack speed per level increased to 3 from 2.6
  • Yordle Snap Trap max trap count increased to 3 from 2
Dr. Mundo
  • Fixed a bug where Infected Cleaver was slowing targets additively instead of multiplicatively
  • Fixed a bug where Ezreal's Arcane Shot could target unseen minions such as wards
  • Idol of Durand area of effect increased to 550 from 500
  • Base movement speed increased to 320 from 315
  • Courage damage reduction increased to 20/24/28/32/36 from 10/15/20/25/30
  • Leap Strike now prefers to target enemies over allies when your cursor overlaps both
  • Fixed a bug where the Mantra version of Heavenly Wave was not granting assists for healing allies
  • Spirit Bond's leash range has been increased by a small amount
  • Mantra now scales with level on a 30/25/20 second cooldown at levels 1/7/13 respectively instead of on 25 second cooldown at all levels
  • Shunpo now prefers to target enemies over allies when your cursor overlaps both
  • Fixed a bug where Distortion and Mimicked Distortion would break the target's spell shield and still deal damage
  • Fixed a bug where Vengeful Maelstrom was reducing true damage
  • Made Shroud of Darkness shield brighter and easier to see
  • Fixed a bug where Aegis Protection triggered after every 4 attacks, but every 5 spell casts (reduced casts required to 4)
  • Updated the shield texture on Paragon of Demacia
  • Fixed several unintended interactions between Heroic Charge and spell shields. Notably, Poppy won't push herself past the target anymore.
  • Updated Feint's tooltips to properly match the functionality and adjusted Shen's playing tips referencing Feint
  • Ki Strike can now be cancelled mid-attack (and will not say 'Cannot Move While Casting')
  • Fixed a bug where Ki Strike could kill a target and not trigger Vorpal Blade's heal effect
  • Fixed a bug where Shadow Dash could move a shorter distance than intended if Shen was greatly slowed
  • Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of 'Boomerang Blade'
  • Infuse now prefers to target enemies over allies
  • Base health reduced to 526 from 546
  • Acid Hunter base damage reduced to 10/40/70/100/130 from 15/45/75/105/135
  • Fixed a bug where Terror Capacitor's slow was stacking
  • Fixed a bug where Zaun-Touched Bolt Augmenter was reducing true damage
  • Fixed an issue on the Leprechaun Veigar skin where the enemy Event Horizon still had green pillars
  • Fixed a tooltip bug with Deathfire Grasp
  • Fixed a bug where normal Golems were improperly labeled "Neutral Monsters" instead of "Monsters"
  • Fixed a bug where a clone with Madred's Razor / Wriggle's Lantern could deny its owner of Monster buffs if they dealt the killing blow to the monster
  • Turrets
  • Base turret attack speed increased to +30% from 20%
  • Turret base armor and magic resist increased by 10
  • Turrets no longer gain up to 25% attack speed and 25 armor and magic resist for having a nearby defending champion
  • Turret to champion damage increased by 5%
  • Slow Stacking penalty increased to 65% from 50%
  • Fixed a bug where Greater Mark of Might's tooltip was incorrect