Wednesday, July 11, 2012

Source Filmmaker Initial Reaction

Just like everyone else I got Source Filmmaker the other day. I can safely say I have no idea what I am doing.

I jumped in the air when I saw SFM in my steam list. I have been waiting for the beta invite for a while now. Once I downloaded everything and installed I quickly realized after watching some tutorials that all my “amazing” ideas were going to be hard to make.

When you first open SFM, everything seems fairly simple. You have the Work screen, where you can move your camera and explore your game world, the timeline, which pretty much explains itself and the box on the left side where all your assets are held. SFM is set up like most programs so you won’t be too surprised by everything at first.

Making a scene: Without any help I did not have a clue what I was doing, I just flew around the map until I got bored and exited out. I did not realize that extent you had to go through to make even a simple scene. I learned that you had to go into the game, F11, set up your character, switch back into the editor, hit record, run around and then hit esc to finish your scene.  If you want you can make any character or object move anyway you want it to without acting it out in game. It will just take much longer to create.

I haven’t got into too much editing and film making to give a proper review, but the different videos I have seen make the possibilities of SFM endless.

1 comment:

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